AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Book of demons game wiki4/29/2024 Shin Megami Tensei II is set in the year "20XX", decades after the events of Shin Megami Tensei, where a war between angels and demons was fought. Demons can also be fused with weapons to create powerful swords for the player to use. Fused demons can "inherit" abilities from the demons used to create it, including ones a demon of its type normally would be unable to have. The player can acquire stronger demons by fusing two or three allied demons together, resulting in a single, predetermined type of demon there is however a small chance that a "fusion accident" occurs, resulting in a demon other than the type the fusion was thought to produce. These affect how the plot progresses, and how easy or difficult it is to form alliances with certain demon types, depending on how compatible the player's and the demon's alignments are. Depending on choices the player makes throughout the game, their moral alignment changes the different alignments are "law", "chaos", and "neutrality". Demons act differently depending on their personality, as well as the in-game phase of the moon it is impossible to converse with demons during full moon, forcing the player to fight or flee. The player is able to speak to demons instead of fighting them, and can try to form an alliance with them these negotiations involve the player trying to increase the demon's mood, and start with the player picking an attitude – friendly or intimidating – after which they get to choose how to respond to what the demon says or does, and whether to give the demon items or money it asks for. In both these types of areas, the player encounters and battles against demons a gauge on the bottom of the screen shows the likelihood of a demon encounter. The gameplay is similar to that of the first Shin Megami Tensei: the game is controlled from a first-person view, and has the player exploring dungeons and navigating outdoor areas, which are presented as 2D maps seen from a top-down perspective. In Shin Megami Tensei II, the player takes the role of the gladiator Hawk, who is able to communicate with demons. Here, they have two humans and one allied demon in their party. See also: Shin Megami Tensei § Gameplay The player fights demons in first person. Reviewers enjoyed the gameplay and the lowered difficulty compared to the prior game some appreciated the plot and themes, but some thought that certain themes, while fresh at the time of release, felt clichéd in retrospect. The game was created to not have direct connections to the first Shin Megami Tensei, to ensure that it was interesting independently this led character designer Kazuma Kaneko to create the concept of a story vaguely based on Shin Megami Tensei 's future. The plot is influenced by choices the player makes throughout the game, determining their moral alignment. The player takes the role of a gladiator who is told that he is the Messiah, and is sent on missions around Tokyo Millennium to eradicate demons and prepare for the Thousand-Year Kingdom. The story is set decades after the first Shin Megami Tensei, in the encapsulated city Tokyo Millennium, which is ruled by the religious Messians from a unit called the Center. By fusing multiple allied demons together, the player can create more powerful demons. The gameplay comprises first-person exploration of dungeons and battles against demons the player can also choose to speak to the demons, and attempt to recruit them to their party. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. Shin Megami Tensei II is a post-apocalyptic role-playing video game developed and published by Atlus.
0 Comments
Read More
Leave a Reply. |